COMMANDER · DECK
Queen Buttercup
Bracket 4 · Optimized@tytyxg · 2026-01-02
ONLY 96 CARDS
DECK $
$4,057.24
MYTHIC
17
RARE
66
UNCOMMON
7
COMMON
6
COMMAND1 CARD
Creature
1 cardsMAIN95 CARDS
Planeswalker
3 cardsCreature
39 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
3 cardsInstant
5 cardsLand
35 cardsMONEY CARDS·68 CARDS·$3,238.49
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Planeswalker
3 cardsCreature
24 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
3 cardsInstant
5 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Jegantha, the Wellspring + Sisay, Weatherlight Captain + Derevi, Empyrial Tactician + Najeela, the Blade-Blossom + Samut, Voice of Dissent: early two-card combo, for four mana or less
- Najeela, the Blade-Blossom + Esika, God of the Tree // The Prismatic Bridge: early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Jegantha, the Wellspring + Sisay, Weatherlight Captain + Derevi, Empyrial Tactician + Najeela, the Blade-Blossom + Samut, Voice of Dissent — Bracket 4, early two-card combo, for four mana or less
- Najeela, the Blade-Blossom + Esika, God of the Tree // The Prismatic Bridge — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature40
Human19
Soldier6
Warrior5
Wizard5
Elf4
Druid3
Angel2
Avatar2
Bird2
Cat2
Citizen2
Halfling2
Knight2
Noble2
Shaman2
Artificer1
Assassin1
Cleric1
Demon1
Elemental1
Elk1
Goblin1
God1
Hero1
Horror1
Kithkin1
Monk1
Monkey1
Phyrexian1
Pirate1
Spider1
Treefolk1
Tyranid1
Outlaws2
Party11
Land35
Nonbasic31
Basic4
Forest11
Plains10
Island7
Mountain5
Swamp4
Artifact6
Citizen1
Human1
Enchantment6
God1
Instant5
Planeswalker3
Jace1
Teferi1
Tyvar1
Sorcery3
Legends42
Historic46
LAND PROBABILITY
35 LANDS · 95 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.8%
TURN 539.8%
TURN 662.2%
TURN 778.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite colored manaInfinite combat phasesInfinite creature ETBInfinite mana permanents you control can produce
Infinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite ETBInfinite creature tokens with hasteInfinite mana permanents you control can produce
Infinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers