COMMANDER · DECK
Sauron & His Orc Army
Bracket 4 · Optimized@Lostacrylic · 2025-12-21
SINGLETON: 1 CARD
DECK $
$2,102.80
MYTHIC
45
RARE
84
UNCOMMON
33
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
6 cardsArtifact
21 cardsSorcery
7 cardsInstant
8 cardsLand
32 cardsSIDEBOARD67 CARDS
Creature
31 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
18 cardsInstant
4 cardsLand
1 cardsMAYBE29 CARDS
Creature
7 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
2 cardsInstant
5 cardsLand
5 cardsMONEY CARDS·121 CARDS·$1,663.82
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Creature
35 cardsEnchantment
14 cardsArtifact
26 cardsSorcery
21 cardsInstant
8 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Heartless Hidetsugu + Twinflame Tyrant: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Heartless Hidetsugu + Twinflame Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- The Reaver Cleaver + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Cavern-Hoard Dragon + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Isengard Unleashed + Heartless Hidetsugu — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic30
Basic6
Mountain6
Swamp5
Gate2
Island1
Creature23
Wraith7
Knight5
Human3
Avatar2
Dragon2
Horror2
Incarnation2
Noble2
Orc2
Soldier2
Warrior2
Archer1
Demon1
Elemental1
Equipment1
Lizard1
Merfolk1
Phyrexian1
Praetor1
Warlock1
Wizard1
Zombie1
Outlaws1
Party3
Artifact21
Equipment10
Demon1
Instant8
Sorcery7
Enchantment6
Legends24
Historic37
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the gameNear-infinite damage to all players
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game