COMMANDER · DECK
Sauron Aristo
Bracket 3 · Upgraded@99e · 2025-10-08
DECK $
$873.10
MYTHIC
14
RARE
43
UNCOMMON
20
COMMON
23
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
12 cardsArtifact
18 cardsSorcery
12 cardsInstant
13 cardsLand
25 cardsMONEY CARDS·58 CARDS·$687.23
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Creature
11 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
9 cardsInstant
6 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
CURVE
COLOR
TYPES
Land28
Nonbasic22
Basic6
Island5
Swamp5
Mountain3
Gate1
Lair1
Town1
Artifact20
Equipment2
Golem1
Toy1
Creature17
Human4
Cleric3
Horror2
Zombie2
Avatar1
Bat1
Beast1
Cat1
Devil1
Dragon1
Elder1
Elf1
Goblin1
Golem1
Kraken1
Phyrexian1
Pirate1
Toy1
Vampire1
Warrior1
Wizard1
Wurm1
Outlaws1
Party5
Instant14
Lesson1
Enchantment12
Aura2
Sorcery12
Legends13
Historic30
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite +1/+1 counters on a creatureNear-infinite damage to creatures
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