MetaMox
COMMANDER · DECK

chris nekuzar

Bracket 3 · Upgraded
@stankbeef · 2026-01-15
Nekusar, the Mindrazer
DECK $
$530.14
MYTHIC
15
RARE
37
UNCOMMON
11
COMMON
37
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

8 cards

Sorcery

9 cards

Instant

6 cards

Land

14 cards
MONEY CARDS·47 CARDS·$414.22
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Creature

19 cards

Enchantment

11 cards

Artifact

7 cards

Sorcery

7 cards

Instant

2 cards

Land

1 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Stella Lee, Wild Card: early arguably two-card combo, with no mana to spend
  • Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
  • Psychosis Crawler + Peer into the Abyss: late two-card combo, for eight mana or less
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
0071152193848596+
COLOR
U: 43 pipsB: 29 pipsR: 21 pipsC: 140 pips
TYPES
Land33
Nonbasic11
Basic22
Swamp8
Island7
Mountain7
Town3
Creature28
Human10
Wizard7
Phyrexian5
Assassin3
Horror3
Demon2
Dragon2
Knight2
Praetor2
Rogue2
Spirit2
Archer1
Avatar1
Bird1
Construct1
God1
Homunculus1
Orc1
Tyranid1
Vedalken1
Warlock1
Zombie1
Outlaws6
Party9
Enchantment15
Aura3
Class1
Demon1
Artifact10
Phyrexian2
Book1
Construct1
Horror1
Sorcery9
Instant6
Planeswalker2
Jace1
Nixilis1
Legends17
Historic27
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite copies of one instant or sorceryInfinite magecraft triggers
ADDITIONAL REQUIREMENTS
Instant or Sorcery that untaps a Creature
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Group
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