MetaMox
COMMANDER · DECK

Terra CEDH

Bracket 4 · Optimized
@erbil · 2026-01-12
DECK $
$8,767.12
MYTHIC
23
RARE
58
UNCOMMON
12
COMMON
5
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

18 cards

Enchantment

10 cards

Artifact

14 cards

Sorcery

5 cards

Instant

22 cards

Land

28 cards
MONEY CARDS·76 CARDS·$7,012.82
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Planeswalker

2 cards

Creature

16 cards

Enchantment

6 cards

Artifact

9 cards

Sorcery

2 cards

Instant

18 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 24 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • The One Ring + Displacer Kitten + Teferi, Time Raveler: locks the table
  • one extra-turn card — fine from Bracket 2 up
  • and 1 more combo that bear on the bracket, listed below
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • The deck’s name says cEDH
  • 24 game changers — cEDH lists run 10 or more
CURVE
70211172163641536+
COLOR
W: 8 pipsU: 30 pipsB: 19 pipsR: 11 pipsG: 8 pipsC: 73 pips
TYPES
Land28
Nonbasic26
Basic2
Swamp7
Island6
Mountain5
Forest4
Plains2
Town1
Instant23
Trap1
Creature19
Human3
Wizard3
Bird2
Elf2
Halfling2
Horror2
Rogue2
Spirit2
Angel1
Ape1
Avatar1
Bard1
Beast1
Cat1
Citizen1
Cleric1
Druid1
God1
Griffin1
Kraken1
Merfolk1
Monkey1
Otter1
Phyrexian1
Pirate1
Saga1
Warrior1
Outlaws3
Party6
Artifact15
God1
Enchantment11
Aura1
Human1
Saga1
Warrior1
Wizard1
Sorcery5
Planeswalker2
Oko1
Teferi1
Legends14
Historic25
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Infinite self-millNear-infinite storm count
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite mana among colors of legendary creatures and planeswalkers you controlNear-infinite storm count
Near-infinite artifact ETBNear-infinite artifact LTBInfinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Group
Color
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