COMMANDER · DECK
@UnclePickles · 2025-10-31
DECK $
$2,609.90
MYTHIC
49
RARE
116
UNCOMMON
7
COMMON
3
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
35 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
9 cardsInstant
7 cardsLand
36 cardsMAYBE75 CARDS
Creature
46 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
8 cardsInstant
7 cardsMONEY CARDS·132 CARDS·$2,083.14
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Planeswalker
1 cardsCreature
60 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
10 cardsInstant
10 cardsLand
34 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Super State + Triumph of the Hordes: early two-card combo, for four mana or less
- Najeela, the Blade-Blossom + Old Gnawbone: early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Super State + Triumph of the Hordes — Bracket 4, early two-card combo, for four mana or less
- Najeela, the Blade-Blossom + Old Gnawbone — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature36
Human17
Warrior5
Soldier4
Halfling3
Mutant3
Berserker2
Hero2
Horror2
Insect2
Ranger2
Robot2
Scientist2
Wizard2
Assassin1
Astartes1
Avatar1
Bard1
Bear1
Bird1
Citizen1
Demon1
Doctor1
Dog1
Druid1
Giant1
Hedgehog1
Lord1
Mercenary1
Monk1
Noble1
Ooze1
Peasant1
Scout1
Tiefling1
Time1
Tyranid1
Vehicle1
Outlaws2
Party7
Land36
Nonbasic36
Forest6
Island5
Mountain5
Plains5
Swamp5
Artifact10
Robot2
Vehicle2
Dog1
Equipment1
Sorcery9
Instant7
Enchantment4
Aura1
Horror1
Planeswalker1
Sorin1
Legends41
Historic45
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite lifegainInfinite lifegain triggersInfinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite combat damageNear-infinite combat phasesNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce