COMMANDER · DECK
Sauron
Bracket 4 · Optimized@PizzaDaCat · 2026-01-05
SINGLETON: 1 CARD
DECK $
$2,164.14
MYTHIC
12
RARE
52
UNCOMMON
30
COMMON
26
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
13 cardsInstant
11 cardsLand
22 cardsMAYBE22 CARDS
Creature
7 cardsArtifact
3 cardsSorcery
5 cardsInstant
7 cardsMONEY CARDS·59 CARDS·$1,716.29
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Creature
16 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
10 cardsInstant
12 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 16 cards not in the pool
BANNED · 2
NOT IN THE POOL · 16
CURVE
COLOR
TYPES
Land35
Nonbasic19
Basic16
Swamp10
Island8
Mountain8
Gate1
Creature22
Orc4
Wraith4
Incarnation3
Knight3
Wizard3
Zombie3
Avatar2
Horror2
Soldier2
Archer1
Demon1
Dragon1
Goblin1
Halfling1
Noble1
Phyrexian1
Praetor1
Rogue1
Slug1
Warrior1
Outlaws1
Party5
Sorcery13
Artifact11
Equipment1
Instant11
Enchantment8
Saga2
Legends15
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
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