COMMANDER · DECK
Villains
Bracket 4 · Optimized@XxPalmTreexX · 2026-01-02
ILLEGAL: 1 CARD
DECK $
$1,019.62
MYTHIC
18
RARE
49
UNCOMMON
11
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
22 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
9 cardsInstant
14 cardsCard
1 cardsLand
23 cardsSIDEBOARD8 CARDS
Creature
2 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
1 cardsInstant
2 cardsMONEY CARDS·65 CARDS·$802.92
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Planeswalker
1 cardsCreature
12 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
6 cardsInstant
12 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- Enduring Tenacity + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler — Bracket 4, early two-card combo, with no mana to spend
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic20
Basic15
Island7
Swamp7
Mountain5
Planet2
Town2
Adventure1
Saga1
Urza's1
Creature23
Human5
Wizard5
Villain4
Phyrexian3
Vampire3
Avatar2
Goblin2
Horror2
Rogue2
Scientist2
Demon1
Devil1
Elder1
Frog1
Glimmer1
Imp1
Knight1
Merfolk1
Minion1
Noble1
Otter1
Praetor1
Snake1
Sphinx1
Spirit1
Zombie1
Outlaws2
Party7
Instant14
Enchantment12
Aura1
Glimmer1
Saga1
Snake1
Urza's1
Sorcery10
Adventure1
Town1
Artifact8
Equipment1
Horror1
Infinity1
Phyrexian1
Spacecraft1
Stone1
Vehicle1
Planeswalker1
Kaito1
Legends16
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Near-infinite untap of lands you controlInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers