COMMANDER · DECK
kefka,court mage / thief
Bracket 4 · Optimized@failnote · 2025-08-12
DECK $
$2,261.94
MYTHIC
19
RARE
62
UNCOMMON
12
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
15 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
6 cardsInstant
27 cardsLand
34 cardsSIDEBOARD9 CARDS
Creature
5 cardsEnchantment
1 cardsSorcery
1 cardsInstant
2 cardsMONEY CARDS·96 CARDS·$1,807.36
Sign in to save your threshold.
Creature
19 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
7 cardsInstant
27 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 13 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Hullbreaker Horror + Mox Amber: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic31
Basic3
Mountain6
Island5
Swamp5
Instant27
Trap1
Creature16
Wizard5
Human3
Phyrexian2
Rogue2
Archer1
Avatar1
Barbarian1
Beast1
Cat1
Dragon1
Drake1
Faerie1
Hero1
Horror1
Illusion1
Mercenary1
Merfolk1
Monkey1
Mutant1
Orc1
Otter1
Pirate1
Shapeshifter1
Outlaws4
Party7
Artifact14
Phyrexian2
Horror1
Shapeshifter1
Sorcery6
Enchantment5
Legends10
Historic22
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Infinite creature ETBInfinite creature LTBInfinite magecraft triggers