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COMMANDER · DECK

Casual Green Goblin EDH

Bracket 3 · Upgraded
@Loebas · 2025-09-24
DECK $
$544.27
MYTHIC
13
RARE
63
UNCOMMON
22
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

28 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

12 cards

Sorcery

9 cards

Instant

9 cards

Land

28 cards
MONEY CARDS·75 CARDS·$421.26
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Creature

25 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

10 cards

Sorcery

5 cards

Instant

10 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: early arguably two-card combo, with no mana to spend
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity: early arguably two-card combo, with no mana to spend
  • Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00311821332045546+
COLOR
U: 17 pipsB: 20 pipsR: 30 pipsC: 136 pips
TYPES
Land36
Nonbasic25
Basic11
Mountain7
Swamp7
Island6
Creature29
Human9
Wizard7
Villain6
Goblin4
Pirate3
Demon2
Dinosaur2
Faerie2
Incarnation2
Phyrexian2
Shapeshifter2
Avatar1
Badger1
Devil1
Elder1
Elemental1
Frog1
Imp1
Rogue1
Scientist1
Shaman1
Shark1
Siren1
Spirit1
Symbiote1
Vampire1
Warrior1
Zombie1
Outlaws4
Party9
Artifact13
Equipment2
Vehicle1
Instant9
Sorcery9
Enchantment5
Class1
Legends18
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
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