COMMANDER · DECK
The Dark Lord Sauron
Bracket 4 · Optimized@flexinpeaces · 2025-12-01
DECK $
$2,049.70
MYTHIC
23
RARE
76
UNCOMMON
33
COMMON
31
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
10 cardsEnchantment
5 cardsArtifact
16 cardsSorcery
12 cardsInstant
27 cardsLand
28 cardsMAYBE63 CARDS
Planeswalker
1 cardCreature
13 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
12 cardsInstant
15 cardsLand
12 cardsMONEY CARDS·124 CARDS·$1,626.99
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Planeswalker
1 cardCreature
22 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
19 cardsInstant
36 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 16 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 16 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Ral, Storm Conduit + Chain of Smog — Bracket 3, two-card combo, for six mana or less, pieces included
- Professor Onyx + Chain of Smog — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
13 banned cards
BANNED · 13
CEDH
Reads as cEDH
- 16 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
6 banned cards, 21 cards not in the pool
BANNED · 6
NOT IN THE POOL · 21
CURVE
COLOR
TYPES
Land28
Nonbasic25
Basic3
Island4
Mountain4
Swamp4
Gate1
Instant27
Arcane1
Artifact16
Sorcery12
Creature11
Wizard3
Human2
Rogue2
Advisor1
Ape1
Archer1
Avatar1
Bird1
Dragon1
Faerie1
Horror1
Merfolk1
Monkey1
Orc1
Pirate1
Spirit1
Outlaws3
Party5
Enchantment5
Planeswalker1
Ral1
Legends9
Historic23
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite magecraft triggersInfinite storm count
Infinite self-discard triggersNear-infinite magecraft triggersInfinite draw triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Infinite magecraft triggersInfinite red manaInfinite storm count
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
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