MetaMox
COMMANDER · DECK

Sauron, the Dark Lord

Bracket 3 · Upgraded
@MilkBoiler · 2025-12-20
Sauron, the Dark Lord
DECK $
$358.85
MYTHIC
12
RARE
39
UNCOMMON
17
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

8 cards

Sorcery

13 cards

Instant

6 cards

Land

10 cards
MONEY CARDS·49 CARDS·$274.00
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Planeswalker

1 cards

Creature

16 cards

Enchantment

11 cards

Artifact

8 cards

Sorcery

7 cards

Instant

3 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
  • Notion Thief + Teferi's Puzzle Box: locks the table
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
106116218313465106+
COLOR
U: 31 pipsB: 40 pipsR: 26 pipsC: 145 pips
TYPES
Land29
Nonbasic7
Basic22
Island9
Swamp9
Mountain8
Creature28
Wizard7
Human6
Zombie6
Demon3
Dragon3
Phyrexian3
Rogue3
Avatar2
Horror2
Merfolk2
Noble2
Archer1
Artificer1
Assassin1
Badger1
Dinosaur1
Goblin1
God1
Incarnation1
Minion1
Orc1
Shaman1
Skeleton1
Vampire1
Warrior1
Outlaws4
Party11
Enchantment15
Sorcery13
Artifact10
Phyrexian2
Dragon1
Horror1
Instant6
Planeswalker1
Narset1
Legends15
Historic25
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite card drawInfinite draw triggers
Near-infinite card drawNear-infinite draw triggersNear-infinite millNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
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