COMMANDER · DECK
Tea Time
Bracket 4 · Optimized@djamesmonty · 2024-08-19
DECK $
$794.32
MYTHIC
10
RARE
76
UNCOMMON
18
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
10 cardsInstant
12 cardsLand
32 cardsMAYBE23 CARDS
Creature
5 cardsEnchantment
3 cardsArtifact
1 cardsSorcery
1 cardsInstant
3 cardsLand
10 cardsMONEY CARDS·68 CARDS·$620.20
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Planeswalker
1 cardsCreature
16 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
7 cardsInstant
10 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Fathom Mage + Wizard Class: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Lonis, Genetics Expert + Yotian Dissident: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Fathom Mage + Wizard Class — Bracket 4, early two-card combo, with no mana to spend
- Lonis, Genetics Expert + Yotian Dissident — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic29
Basic9
Plains9
Forest8
Island8
Creature24
Human5
Wizard5
Elf4
Druid2
Frog2
Horror2
Hydra2
Rabbit2
Artificer1
Avatar1
Citizen1
Cleric1
Elemental1
Faerie1
God1
Jellyfish1
Mutant1
Phyrexian1
Rogue1
Scout1
Shaman1
Soldier1
Sphinx1
Squid1
Treefolk1
Outlaws1
Party7
Instant12
Artifact10
Equipment1
Horror1
Human1
Phyrexian1
Soldier1
Sorcery10
Enchantment7
Aura2
Class1
Planeswalker1
Tamiyo1
Legends11
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Win the game
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite Clue tokensInfinite +1/+1 counters on creatures you control
+ 32 CARDS NOT IN PRECON
+ Approach of the Second Sun+ Breeding Pool+ Consecrated Sphinx+ Dawn's Truce+ Esper Sentinel+ Evolution Witness+ Fabled Passage+ Fathom Mage+ Flooded Strand+ Frantic Search+ Freestrider Lookout+ Get Lost+ Glen Elendra Archmage+ Gluntch, the Bestower+ Hallowed Fountain+ Hardened Scales+ Hedge Maze+ Lush Portico+ Master Biomancer+ Meticulous Archive+ Mirari's Wake+ Psychic Possession+ Reprieve+ Sab-Sunen, Luxa Embodied+ Season of the Burrow+ Starfall Invocation+ Supreme Verdict+ Temple Garden+ Terrasymbiosis+ The Great Henge+ The Ozolith+ Windswept Heath
- 29 PRECON CARDS NOT IN DECK
- Baird, Steward of Argive- Bloodroot Apothecary- Broken Wings- Coiling Oracle- Communal Brewing- Coveted Jewel- Evolving Wilds- Fisher's Talent- Ghirapur Orrery- Hoofprints of the Stag- Intellectual Offering- Jolly Gerbils- Jolrael, Mwonvuli Recluse- Martial Impetus- Mr. Foxglove- Octomancer- Perch Protection- Razorverge Thicket- Realm-Cloaked Giant- Rites of Flourishing- Seachrome Coast- Sphinx of Enlightenment- Steelburr Champion- Sunscorch Regent- Tempt with Discovery- Thriving Grove- Thriving Heath- Thriving Isle- Triskaidekaphile