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COMMANDER · DECK

Huggy Huggy Hippos

Bracket 4 · Optimized
@kenolaben · 2026-03-08
101 CARDS (LIMIT 100)
DECK $
$428.99
MYTHIC
12
RARE
58
UNCOMMON
17
COMMON
30
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
COMPANION1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

23 cards

Enchantment

8 cards

Artifact

5 cards

Sorcery

14 cards

Instant

10 cards

Land

29 cards
SIDEBOARD2 CARDS
MONEY CARDS·49 CARDS·$323.41
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Planeswalker

1 cards

Creature

14 cards

Enchantment

6 cards

Artifact

3 cards

Sorcery

12 cards

Instant

5 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phelddagrif + Intruder Alarm: early two-card combo, with no mana to spend
  • Balancing Act + Perch Protection: mass land denial
  • 1 game changer — Brackets 1 and 2 allow none
  • Questing Phelddagrif + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
CURVE
00011224317410586+
COLOR
W: 33 pipsU: 30 pipsG: 26 pipsC: 161 pips
TYPES
Land39
Nonbasic27
Basic12
Gate13
Forest4
Island4
Plains4
Human1
Warlock1
Creature25
Human7
Druid3
Frog2
Horror2
Hydra2
Phelddagrif2
Wizard2
Advisor1
Artificer1
Avatar1
Beast1
Cat1
Citizen1
Cleric1
Dinosaur1
Dragon1
Elemental1
Elf1
Hippo1
Phyrexian1
Rabbit1
Soldier1
Sphinx1
Spirit1
Squid1
Survivor1
Treefolk1
Warlock1
Outlaws1
Party3
Sorcery14
Arcane1
Instant11
Shapeshifter1
Enchantment8
Class1
Artifact6
Horror1
Phyrexian1
Planeswalker1
Tamiyo1
Legends10
Historic16
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Win the gameInfinite card drawInfinite draw triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 4 · mass land denialEach opponent sacrifices all permanents they controlMass Land Denial
Win the game
Infinite card drawNear-infinite lifelossInfinite draw triggers
Win the game
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