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COMMANDER · DECK

Phelddagrif group hug

Bracket 4 · Optimized
@Seixinho_20 · 2026-02-01
Phelddagrif
DECK $
$373.84
MYTHIC
8
RARE
55
UNCOMMON
14
COMMON
31
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

7 cards

Sorcery

8 cards

Instant

6 cards

Land

25 cards
MAYBE8 CARDS
MONEY CARDS·60 CARDS·$285.64
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Planeswalker

2 cards

Creature

22 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

5 cards

Instant

5 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phelddagrif + Intruder Alarm: early two-card combo, with no mana to spend
  • Oath of Druids + Jace, Wielder of Mysteries: early arguably two-card combo, with no mana to spend
  • Phelddagrif + Suture Priest + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00911522231145506+
COLOR
W: 23 pipsU: 30 pipsG: 25 pipsC: 96 pips
TYPES
Land37
Nonbasic22
Basic15
Plains9
Forest8
Island8
Creature31
Human10
Cleric4
Elf4
Wizard3
Druid2
Noble2
Phelddagrif2
Phyrexian2
Rabbit2
Rogue2
Scout2
Spirit2
Advisor1
Artificer1
Citizen1
Construct1
Doctor1
Faerie1
Fish1
Golem1
Jellyfish1
Lord1
Rhino1
Robot1
Soldier1
Survivor1
Time1
Treefolk1
Wurm1
Outlaws2
Party9
Artifact10
Book1
Construct1
Golem1
Phyrexian1
Robot1
Enchantment9
Sorcery8
Arcane1
Instant6
Planeswalker2
Jace2
Legends16
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinitely large creature until end of turnInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millWin the game
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