COMMANDER · DECK
Phelddagrif group hug
Bracket 4 · Optimized@Seixinho_20 · 2026-02-01
DECK $
$373.84
MYTHIC
8
RARE
55
UNCOMMON
14
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
30 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
8 cardsInstant
6 cardsLand
25 cardsMAYBE8 CARDS
Creature
2 cardsEnchantment
3 cardsArtifact
1 cardsLand
2 cardsMONEY CARDS·60 CARDS·$285.64
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Planeswalker
2 cardsCreature
22 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
5 cardsInstant
5 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phelddagrif + Intruder Alarm: early two-card combo, with no mana to spend
- Oath of Druids + Jace, Wielder of Mysteries: early arguably two-card combo, with no mana to spend
- Phelddagrif + Suture Priest + Intruder Alarm: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Phelddagrif + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Oath of Druids + Jace, Wielder of Mysteries — Bracket 3, early arguably two-card combo, with no mana to spend
- Phelddagrif + Suture Priest + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Questing Phelddagrif + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic22
Basic15
Plains9
Forest8
Island8
Creature31
Human10
Cleric4
Elf4
Wizard3
Druid2
Noble2
Phelddagrif2
Phyrexian2
Rabbit2
Rogue2
Scout2
Spirit2
Advisor1
Artificer1
Citizen1
Construct1
Doctor1
Faerie1
Fish1
Golem1
Jellyfish1
Lord1
Rhino1
Robot1
Soldier1
Survivor1
Time1
Treefolk1
Wurm1
Outlaws2
Party9
Artifact10
Book1
Construct1
Golem1
Phyrexian1
Robot1
Enchantment9
Sorcery8
Arcane1
Instant6
Planeswalker2
Jace2
Legends16
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinitely large creature until end of turnInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millWin the game