COMMANDER · DECK
Counters +1/+1 and Draw a Card. Nice!
Bracket 4 · Optimized@Xenagos88 · 2025-12-17
DECK $
$521.51
MYTHIC
7
RARE
56
UNCOMMON
19
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
29 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
7 cardsInstant
15 cardsLand
27 cardsMONEY CARDS·52 CARDS·$401.74
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Planeswalker
2 cardsCreature
16 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
3 cardsInstant
10 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Pensive Professor + Wizard Class: early two-card combo, with no mana to spend
- Fathom Mage + Wizard Class: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Pensive Professor + Wizard Class — Bracket 4, early two-card combo, with no mana to spend
- Fathom Mage + Wizard Class — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic24
Basic11
Plains9
Forest8
Island7
Creature30
Human10
Druid4
Elf4
Wizard3
Bird2
Hydra2
Phyrexian2
Rogue2
Soldier2
Spirit2
Advisor1
Artificer1
Citizen1
Cleric1
Construct1
Dragon1
Dwarf1
Elemental1
Faerie1
Fox1
Frog1
God1
Horror1
Mutant1
Noble1
Rabbit1
Scout1
Serpent1
Shaman1
Snake1
Squid1
Survivor1
Outlaws2
Party6
Instant15
Artifact7
Construct1
Equipment1
Phyrexian1
Sorcery7
Enchantment6
Class2
God1
Phyrexian1
Planeswalker2
Tamiyo1
Teferi1
Legends14
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
+ 48 CARDS NOT IN PRECON
+ Birds of Paradise+ Brainstorm+ Breeding Pool+ Cosmogrand Zenith+ Counterspell+ Dawn's Truce+ Deserted Beach+ Dovin's Veto+ Dreamroot Cascade+ Evolution Witness+ Faerie Mastermind+ Farewell+ Fathom Mage+ Flawless Maneuver+ Flooded Strand+ Growth Spiral+ Hallowed Fountain+ Hardened Scales+ Heliod, the Radiant Dawn // Heliod, the Warped Eclipse+ Heroic Intervention+ Innkeeper's Talent+ Kami of Whispered Hopes+ Misty Rainforest+ Mystic Gate+ Negate+ Neoform+ Noble Hierarch+ Overgrown Farmland+ Pensive Professor+ Rayblade Trooper+ Reluctant Role Model+ Scrawling Crawler+ Smothering Tithe+ Spara's Headquarters+ Sphinx's Revelation+ Stroke of Midnight+ Talisman of Curiosity+ Talisman of Progress+ Talisman of Unity+ Tataru Taru+ Teferi, Time Raveler+ Teferi's Protection+ Temple Garden+ The Council of Four+ The Unagi of Kyoshi Island+ Wan Shi Tong, Librarian+ Windswept Heath+ Wooded Bastion
- 47 PRECON CARDS NOT IN DECK
- Adarkar Wastes- Baird, Steward of Argive- Bloodroot Apothecary- Body of Knowledge- Broken Wings- Brushland- Coveted Jewel- Evolving Wilds- Exotic Orchard- Faeburrow Elder- Fellwar Stone- Fisher's Talent- Ghirapur Orrery- Hoofprints of the Stag- Illusionist's Gambit- Intellectual Offering- Jolly Gerbils- Kwain, Itinerant Meddler- Long River's Pull- Martial Impetus- Mind Stone- Octomancer- Overflowing Basin- Perch Protection- Perplexing Test- Psychosis Crawler- Razorverge Thicket- Realm-Cloaked Giant- Riot Control- Rites of Flourishing- Seachrome Coast- Secret Rendezvous- Simic Ascendancy- Skycloud Expanse- Sphinx of Enlightenment- Spore Frog- Steelburr Champion- Sungrass Prairie- Tempt with Discovery- Tenuous Truce- Terramorphic Expanse- Thought Vessel- Thriving Grove- Thriving Heath- Thriving Isle- Triskaidekaphile- Yavimaya Coast