COMMANDER · DECK
Hungry Hungry Hippos [Phelddagrif Group Hug]
Bracket 3 · Upgraded@JC2200123 · 2022-01-10
DECK $
$553.61
MYTHIC
3
RARE
104
UNCOMMON
43
COMMON
62
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
12 cardsArtifact
6 cardsSorcery
12 cardsInstant
7 cardsLand
13 cardsSIDEBOARD6 CARDS
Creature
4 cardsEnchantment
1 cardArtifact
1 cardMAYBE107 CARDS
Creature
18 cardsEnchantment
15 cardsArtifact
19 cardsSorcery
25 cardsInstant
20 cardsLand
10 cardsMONEY CARDS·102 CARDS·$410.44
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Creature
32 cardsEnchantment
18 cardsArtifact
18 cardsSorcery
20 cardsInstant
12 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
- Sanctum Weaver + Freed from the Real: arguably two-card combo, for six mana or less, pieces included
- Faeburrow Elder + Freed from the Real: arguably two-card combo, for six mana or less, pieces included
- Phelddagrif + Intruder Alarm: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Sanctum Weaver + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Faeburrow Elder + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Phelddagrif + Intruder Alarm — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
51 cards not in the pool
NOT IN THE POOL · 51
CURVE
COLOR
TYPES
Land35
Nonbasic10
Basic25
Forest9
Island8
Plains8
Creature28
Elf6
Druid5
Human4
Hippo2
Jellyfish2
Noble2
Phelddagrif2
Scout2
Shaman2
Snake2
Spirit2
Wizard2
Cleric1
Dinosaur1
Doctor1
Elemental1
Frog1
Lord1
Phyrexian1
Rabbit1
Ranger1
Rhino1
Robot1
Rogue1
Soldier1
Time1
Treefolk1
Outlaws1
Party4
Enchantment12
Aura1
Sorcery12
Artifact7
Book1
Robot1
Instant7
Legends13
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinitely large creature until end of turnInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite storm count
Win the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored mana
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