COMMANDER · DECK
Group Hug
Bracket 3 · Upgraded@GrandAutismo131 · 2025-02-13
DECK $
$3,000.83
MYTHIC
5
RARE
69
UNCOMMON
11
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
25 cardsEnchantment
13 cardsArtifact
9 cardsSorcery
7 cardsInstant
14 cardsLand
27 cardsMONEY CARDS·78 CARDS·$2,393.86
Sign in to save your threshold.
Creature
19 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
7 cardsInstant
13 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Phelddagrif + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Questing Phelddagrif + Intruder Alarm: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Phelddagrif + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Questing Phelddagrif + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land30
Nonbasic24
Basic6
Forest7
Island7
Plains7
Creature26
Human7
Druid5
Spirit4
Elf3
Cleric2
Phelddagrif2
Phyrexian2
Rabbit2
Treefolk2
Wizard2
Artificer1
Bird1
Citizen1
Construct1
Frog1
Jellyfish1
Monk1
Noble1
Rhino1
Scout1
Party4
Instant14
Enchantment13
Artifact10
Construct1
Phyrexian1
Sorcery7
Planeswalker1
Tamiyo1
Legends10
Historic20
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinitely large creature until end of turnInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Win the game