MetaMox
COMMANDER · DECK

Hugs from the Hippo!

Bracket 4 · Optimized
@Hoteloscar · 2024-08-20
Phelddagrif
DECK $
$1,169.39
MYTHIC
5
RARE
65
UNCOMMON
15
COMMON
16
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

9 cards

Enchantment

18 cards

Artifact

12 cards

Sorcery

10 cards

Instant

13 cards

Land

34 cards
NAMECOSTPRICE
MAYBE1 CARD

Instant

1 card
NAMECOSTPRICE
MONEY CARDS·86 CARDS·$931.67
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Creature

5 cards

Enchantment

17 cards

Artifact

11 cards

Sorcery

7 cards

Instant

13 cards

Land

33 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • Ley Weaver + Maze of Ith: early arguably two-card combo, for four mana or less, pieces included
  • Energy Field + Rest in Peace: locks the table
  • Glacial Chasm + Solemnity: locks the table
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
CEDH
Not cEDH
  • 9 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
0081172203943556+
COLOR
W: 31 pipsU: 29 pipsG: 13 pipsC: 109 pips
TYPES
Land37
Nonbasic31
Basic6
Island8
Forest7
Plains6
Cave1
Urza's1
Enchantment19
God1
Phyrexian1
Instant13
Sorcery13
Artifact12
Book2
Creature10
Human2
Phyrexian2
Citizen1
Cleric1
Druid1
Elf1
Faerie1
God1
Jellyfish1
Phelddagrif1
Rabbit1
Rogue1
Scout1
Snake1
Wizard1
Outlaws1
Party3
Legends11
Historic23
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile target opponent's library
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite card drawNear-infinite millNear-infinite colored manaNear-infinite Treasure tokens
Infinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite card draw for each opponentNear-infinite draw triggers for each opponentNear-infinite lifegainNear-infinite lifegain triggersNear-infinite green mana
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
Group
Color
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