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COMMANDER · DECK

King's Council Bracket 2

Bracket 4 · Optimized
@sythus · 2026-03-05
DECK $
$1,731.80
MYTHIC
20
RARE
143
UNCOMMON
43
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

17 cards

Enchantment

6 cards

Artifact

10 cards

Sorcery

16 cards

Instant

13 cards

Land

32 cards
SIDEBOARD3 CARDS

Creature

2 cards

Artifact

1 cards
NAMECOSTPRICE
MAYBE140 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

40 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

19 cards

Sorcery

36 cards
NAMECOSTPRICE

Instant

27 cards

Land

2 cards
MONEY CARDS·139 CARDS·$1,353.41
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Creature

31 cards
NAMECOSTPRICE

Enchantment

16 cards

Artifact

22 cards

Sorcery

26 cards

Instant

30 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Laboratory Maniac + Thought Lash: early arguably two-card combo, with no mana to spend
  • Tainted Pact + Laboratory Maniac: early arguably two-card combo, for four mana or less
  • Leveler + Fractured Identity: two-card combo, for six mana or less
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
COMBOS · 4
CURVE
00611022331445546+
COLOR
W: 23 pipsU: 22 pipsB: 5 pipsR: 15 pipsG: 13 pipsC: 125 pips
TYPES
Land37
Nonbasic27
Basic10
Forest2
Island2
Mountain2
Plains2
Swamp2
Town1
Creature18
Human5
Elf4
Noble3
Rogue3
Advisor2
Druid2
Treefolk2
Citizen1
Faerie1
Golem1
Jellyfish1
Juggernaut1
Rabbit1
Rhino1
Scout1
Wall1
Wizard1
Outlaws3
Party4
Sorcery16
Instant13
Artifact12
Golem1
Juggernaut1
Enchantment6
Saga2
Aura1
Legends10
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game
Bracket 3 · two-card combo, for six mana or lessExile each opponent's library
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 2 · arguably two-card combo, for six mana or lessExile your libraryWin the game
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