MetaMox
COMMANDER · DECK

Friendship Is Magic

Bracket 4 · Optimized
@Iramhos · 2026-04-14
Ms. Bumbleflower
DECK $
$250.43
MYTHIC
4
RARE
58
UNCOMMON
15
COMMON
23
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards

Creature

24 cards

Enchantment

9 cards

Artifact

8 cards

Sorcery

10 cards

Instant

15 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Fathom Mage + Wizard Class: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Faeburrow Elder + Freed from the Real: early arguably two-card combo, with no mana to spend
  • Kami of Whispered Hopes + Freed from the Real: early arguably two-card combo, with no mana to spend
  • one extra-turn card — fine from Bracket 2 up
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
CURVE
00101202213945526+
COLOR
W: 25 pipsU: 26 pipsG: 27 pipsC: 109 pips
TYPES
Land32
Nonbasic20
Basic12
Plains6
Forest5
Island5
Creature25
Human5
Wizard5
Druid3
Elf3
Frog2
Horror2
Hydra2
Mutant2
Rabbit2
Spirit2
Advisor1
Artificer1
Bird1
Citizen1
Cleric1
Dwarf1
Elemental1
Faerie1
Jellyfish1
Merfolk1
Phyrexian1
Rogue1
Scout1
Shaman1
Squid1
Treefolk1
Outlaws1
Party7
Instant15
Sorcery10
Artifact9
Book1
Equipment1
Horror1
Phyrexian1
Enchantment9
Aura2
Class1
Planeswalker1
Tamiyo1
Legends10
Historic19
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 2 · arguably two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite +1/+1 counters on a creature
Group
Color
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