COMMANDER · DECK
group hug
Bracket 4 · Optimized@Frostbite5555 · 2026-04-09
DECK $
$131.18
MYTHIC
9
RARE
50
UNCOMMON
16
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
34 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
7 cardsInstant
7 cardsLand
31 cardsMONEY CARDS·29 CARDS·$86.79
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Planeswalker
1 cardsCreature
14 cardsEnchantment
1 cardsArtifact
3 cardsSorcery
2 cardsInstant
4 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Fathom Mage + Wizard Class: early two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
- Benthic Biomancer + Wizard Class: arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Fathom Mage + Wizard Class — Bracket 4, early two-card combo, with no mana to spend
- Benthic Biomancer + Wizard Class — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature35
Human7
Wizard7
Druid5
Merfolk4
Frog3
Hydra3
Elemental2
Elf2
Homunculus2
Horror2
Mutant2
Phyrexian2
Rabbit2
Adventure1
Avatar1
Beast1
Bird1
Cat1
Citizen1
Cleric1
Construct1
Dog1
Fox1
Giant1
Glimmer1
Lizard1
Rogue1
Shapeshifter1
Squid1
Squirrel1
Warrior1
Outlaws1
Party10
Land35
Nonbasic28
Basic7
Forest4
Island4
Plains3
Enchantment10
Aura2
Cat1
Class1
Elemental1
Glimmer1
Instant8
Sorcery8
Adventure1
Giant1
Artifact7
Phyrexian2
Book1
Construct1
Horror1
Planeswalker2
Tamiyo1
Vivien1
Legends14
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 2 · arguably two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite +1/+1 counters on a creature
+ 36 CARDS NOT IN PRECON
+ Abandoned Campground+ Benthic Biomancer+ Clinquant Skymage+ Courage in Crisis+ Dovin's Veto+ Enduring Curiosity+ Evolution Sage+ Explore+ Fabled Passage+ Fathom Mage+ Galloping Lizrog+ Genesis Wave+ Gnarlid Colony+ Growth Spiral+ Guardian Project+ Homunculus Horde+ Jacked Rabbit+ Kasmina's Transmutation+ Mossborn Hydra+ Mowu, Loyal Companion+ Progenitor Mimic+ Repudiate // Replicate+ Roalesk, Apex Hybrid+ Root Snare+ Scrawling Crawler+ Simic Growth Chamber+ Tatyova, Benthic Druid+ Thickest in the Thicket+ Tome of the Guildpact+ Twinblade Blessing+ Verity Circle+ Vivien Reid+ Vnwxt, Verbose Host+ Vorel of the Hull Clade+ Zegana, Utopian Speaker+ Zimone, Paradox Sculptor
- 31 PRECON CARDS NOT IN DECK
- Baird, Steward of Argive- Broken Wings- Coiling Oracle- Communal Brewing- Coveted Jewel- Faeburrow Elder- Farseek- Fisher's Talent- Generous Gift- Ghirapur Orrery- Glacial Fortress- Illusionist's Gambit- Intellectual Offering- Jolly Gerbils- Kwain, Itinerant Meddler- Long River's Pull- Loran of the Third Path- Martial Impetus- Mind Stone- Octomancer- Peerless Recycling- Perplexing Test- Promise of Loyalty- Secret Rendezvous- Selvala, Explorer Returned- Sphinx of Enlightenment- Steelburr Champion- Sunscorch Regent- Swiftfoot Boots- Tenuous Truce- Wear Down