COMMANDER · DECK
Phelddagrif, All the Hippos Go Berserk
Bracket 4 · Optimized@Hugent · 2024-12-06
DECK $
$1,387.28
MYTHIC
14
RARE
103
UNCOMMON
28
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
19 cardsArtifact
7 cardsSorcery
9 cardsInstant
10 cardsLand
29 cardsMAYBE72 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
15 cardsInstant
8 cardsLand
15 cardsMONEY CARDS·96 CARDS·$1,080.41
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Planeswalker
1 cardsCreature
18 cardsEnchantment
17 cardsArtifact
10 cardsSorcery
11 cardsInstant
10 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Ley Weaver + Maze of Ith: early arguably two-card combo, with no mana to spend
- Argothian Elder + Maze of Ith: early arguably two-card combo, with no mana to spend
- Wedding Ring + Psychic Possession: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Ley Weaver + Maze of Ith — Bracket 3, early arguably two-card combo, with no mana to spend
- Argothian Elder + Maze of Ith — Bracket 3, early arguably two-card combo, with no mana to spend
- Wedding Ring + Psychic Possession — Bracket 3, early arguably two-card combo, with no mana to spend
- Wedding Ring + Consecrated Sphinx — Bracket 3, early arguably two-card combo, with no mana to spend
- Ashaya, Soul of the Wild + Ley Weaver — Bracket 3, early arguably two-card combo, with no mana to spend
- Ashaya, Soul of the Wild + Argothian Elder — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic26
Basic12
Forest8
Island8
Plains7
Enchantment21
Aura2
Dryad1
Elemental1
Nymph1
Creature17
Human2
Phelddagrif2
Rabbit2
Rogue2
Spirit2
Wizard2
Citizen1
Doctor1
Dryad1
Elemental1
Elf1
Faerie1
Lord1
Mole1
Mutant1
Noble1
Nymph1
Ox1
Plant1
Scout1
Shapeshifter1
Sphinx1
Time1
Outlaws2
Party4
Instant10
Sorcery10
Artifact7
Legends11
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite untap of nontoken creatures you controlInfinite mana nontoken creatures you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite untap of nontoken creatures you controlInfinite mana nontoken creatures you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite card draw for opponents that control a Wedding RingInfinite draw triggersInfinite draw triggers for opponents that control a Wedding Ring
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite card draw for opponents that control a Wedding Ring