MetaMox
COMMANDER · DECK

Phelddagrif Commander

Bracket 4 · Optimized
@jtravisp · 2026-02-03
Phelddagrif
101 CARDS (LIMIT 100)
DECK $
$1,202.69
MYTHIC
8
RARE
94
UNCOMMON
33
COMMON
39
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN100 CARDS

Planeswalker

1 cards

Creature

14 cards

Enchantment

14 cards

Artifact

7 cards

Sorcery

7 cards

Instant

19 cards

Land

28 cards
MAYBE73 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

17 cards

Enchantment

6 cards

Artifact

10 cards

Sorcery

11 cards

Instant

12 cards

Land

16 cards
MONEY CARDS·81 CARDS·$934.13
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Planeswalker

2 cards

Creature

12 cards

Enchantment

14 cards

Artifact

11 cards

Sorcery

11 cards

Instant

16 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phelddagrif + Intruder Alarm: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Ley Weaver + Maze of Ith: early arguably two-card combo, with no mana to spend
  • Freed from the Real + Ley Weaver: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 7
CURVE
0081142213947536+
COLOR
W: 36 pipsU: 29 pipsG: 17 pipsC: 106 pips
TYPES
Land38
Nonbasic25
Basic13
Island9
Plains9
Forest8
Instant19
Creature15
Druid3
Spirit3
Elf2
Rabbit2
Treefolk2
Citizen1
Doctor1
Horror1
Human1
Jellyfish1
Lord1
Noble1
Phelddagrif1
Phyrexian1
Rhino1
Scout1
Time1
Wizard1
Party1
Enchantment15
Artifact8
Book1
Horror1
Phyrexian1
Sorcery7
Arcane1
Planeswalker1
Teferi1
Legends11
Historic19
LAND PROBABILITY
38 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.5%
TURN 537.4%
TURN 659.5%
TURN 776.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinitely large creature until end of turnInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Group
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