COMMANDER · DECK
🆒Hippopolitics🤝
Bracket 4 · Optimized@corginator · 2026-03-27
DECK $
$4,309.50
MYTHIC
8
RARE
70
UNCOMMON
11
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
9 cardsInstant
13 cardsLand
34 cardsSIDEBOARD4 CARDS
Planeswalker
1 cardsCreature
1 cardsEnchantment
1 cardsArtifact
1 cardsMONEY CARDS·62 CARDS·$3,433.99
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Planeswalker
1 cardsCreature
15 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
7 cardsInstant
7 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Phelddagrif + Intruder Alarm: early two-card combo, with no mana to spend
- Phelddagrif + Suture Priest + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Questing Phelddagrif + Intruder Alarm: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Phelddagrif + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Phelddagrif + Suture Priest + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Questing Phelddagrif + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic31
Basic7
Plains8
Forest7
Island7
Creature29
Human9
Advisor4
Rogue4
Cleric3
Druid2
Elf2
Jellyfish2
Phelddagrif2
Spirit2
Wizard2
Artificer1
Bird1
Cat1
Citizen1
Drake1
Dwarf1
Elemental1
Faerie1
Frog1
Noble1
Phyrexian1
Plant1
Rabbit1
Robot1
Troll1
Warrior1
Outlaws4
Party10
Instant13
Sorcery9
Enchantment7
Aura2
Artifact5
Robot1
Legends16
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinitely large creature until end of turnInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents