COMMANDER · DECK
Peace Offering
Bracket 4 · Optimized@Kaya · 2026-03-05
DECK $
$436.77
MYTHIC
10
RARE
72
UNCOMMON
29
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
26 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
7 cardsInstant
11 cardsLand
29 cardsMAYBE40 CARDS
Planeswalker
1 cardsCreature
17 cardsEnchantment
17 cardsArtifact
1 cardsSorcery
1 cardsInstant
2 cardsLand
1 cardsMONEY CARDS·50 CARDS·$324.01
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Planeswalker
2 cardsCreature
15 cardsEnchantment
18 cardsArtifact
5 cardsSorcery
4 cardsInstant
4 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Fathom Mage + Wizard Class: early two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
- Benthic Biomancer + Wizard Class: arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Fathom Mage + Wizard Class — Bracket 4, early two-card combo, with no mana to spend
- Benthic Biomancer + Wizard Class — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic26
Basic12
Plains6
Forest5
Island5
Creature27
Druid6
Human5
Elf3
Frog3
Wizard3
Citizen2
Horror2
Hydra2
Rabbit2
Soldier2
Adventure1
Artificer1
Avatar1
Cleric1
Dragon1
Elemental1
Fox1
Giant1
Hamster1
Mouse1
Phyrexian1
Rogue1
Scout1
Snake1
Sphinx1
Squid1
Squirrel1
Treefolk1
Outlaws1
Party5
Instant11
Artifact9
Equipment1
Horror1
Phyrexian1
Enchantment8
Aura2
Class2
Elemental1
Sorcery8
Adventure1
Giant1
Planeswalker1
Tamiyo1
Legends10
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 2 · arguably two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite +1/+1 counters on a creature
Your deck matches the precon exactly.