COMMANDER · DECK
upgraded peace offerings
Bracket 4 · Optimized@Guackey · 2025-03-18
DECK $
$366.49
MYTHIC
6
RARE
59
UNCOMMON
18
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
25 cardsEnchantment
12 cardsArtifact
8 cardsSorcery
10 cardsInstant
6 cardsLand
22 cardsMAYBE6 CARDS
Creature
3 cardsEnchantment
1 cardsArtifact
2 cardsMONEY CARDS·45 CARDS·$278.33
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Planeswalker
2 cardsCreature
13 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
6 cardsInstant
4 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Fathom Mage + Wizard Class: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Stasis + Unstoppable Plan: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Fathom Mage + Wizard Class — Bracket 4, early two-card combo, with no mana to spend
- Stasis + Unstoppable Plan — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Plains9
Forest8
Island7
Creature26
Human7
Wizard6
Elf4
Druid3
Rabbit3
Frog2
Hydra2
Advisor1
Artificer1
Avatar1
Cat1
Citizen1
Cleric1
Dragon1
Elemental1
Horror1
Merfolk1
Rogue1
Scout1
Shaman1
Snake1
Soldier1
Squid1
Warrior1
Whale1
Outlaws1
Party9
Enchantment12
Aura1
Background1
Class1
Sorcery10
Artifact8
Equipment1
Instant6
Planeswalker2
Jace1
Tamiyo1
Legends13
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 3 · locks the tablePlayers skip their untap stepsLock
+ 28 CARDS NOT IN PRECON
+ Approach of the Second Sun+ Ascend from Avernus+ Augur of Autumn+ Byrke, Long Ear of the Law+ Collective Voyage+ Conduit of Worlds+ Dawn's Truce+ Dreamtide Whale+ Edric, Spymaster of Trest+ Fathom Mage+ Howling Mine+ Island Sanctuary+ Jace, Wielder of Mysteries+ Kutzil, Malamet Exemplar+ Laboratory Maniac+ Loading Zone+ Noble Heritage+ Oracle of Mul Daya+ Ramunap Excavator+ Rogue's Passage+ Sokrates, Athenian Teacher+ Spara's Headquarters+ Stasis+ Struggle for Project Purity+ Supreme Verdict+ Thassa's Oracle+ Unstoppable Plan+ Wilderness Reclamation
- 33 PRECON CARDS NOT IN DECK
- Adarkar Wastes- Baird, Steward of Argive- Bloodroot Apothecary- Broken Wings- Coiling Oracle- Coveted Jewel- Evolving Wilds- Faeburrow Elder- Fisher's Talent- Ghirapur Orrery- Hoofprints of the Stag- Illusionist's Gambit- Intellectual Offering- Jolly Gerbils- Long River's Pull- Mangara, the Diplomat- Martial Impetus- Mr. Foxglove- Octomancer- Peerless Recycling- Perplexing Test- Psychosis Crawler- Realm-Cloaked Giant- Seaside Citadel- Sphinx of Enlightenment- Steelburr Champion- Temple of Enlightenment- Temple of Mystery- Temple of Plenty- Tempt with Bunnies- Thriving Grove- Thriving Heath- Thriving Isle