COMMANDER · DECK
Hippo Hug
Bracket 4 · Optimized@PyroDwarf · 2026-01-24
DECK $
$2,231.85
MYTHIC
12
RARE
52
UNCOMMON
12
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
26 cardsEnchantment
16 cardsArtifact
4 cardsSorcery
9 cardsInstant
7 cardsLand
24 cardsMONEY CARDS·57 CARDS·$1,776.32
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Creature
18 cardsEnchantment
12 cardsArtifact
4 cardsSorcery
8 cardsInstant
5 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phelddagrif + Intruder Alarm: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Phelddagrif + Suture Priest + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Questing Phelddagrif + Intruder Alarm: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Phelddagrif + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Phelddagrif + Suture Priest + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Questing Phelddagrif + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic21
Basic15
Forest10
Island10
Plains10
Creature27
Human8
Druid4
Cleric3
Elf3
Wizard3
Dryad2
Phelddagrif2
Rabbit2
Spirit2
Treefolk2
Artificer1
Bird1
Citizen1
Faerie1
Jellyfish1
Noble1
Nymph1
Phyrexian1
Rhino1
Rogue1
Scout1
Shaman1
Soldier1
Sphinx1
Outlaws1
Party7
Enchantment18
Dryad2
Nymph1
Sorcery9
Instant7
Artifact4
Book1
Planeswalker1
Jace1
Legends12
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
Infinite creature tokens for opponentsInfinite ETB for opponentsInfinite lifelossInfinitely large creature until end of turnInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature tokens for any number of opponentsInfinite ETB for any number of opponents
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