COMMANDER · DECK
Bumble flower
Bracket 3 · Upgraded@Purple_neon · 2026-03-21
NO COMMANDER
DECK $
$855.58
MYTHIC
9
RARE
61
UNCOMMON
17
COMMON
13
MAIN100 CARDS
Creature
33 cardsEnchantment
10 cardsArtifact
2 cardsSorcery
6 cardsInstant
18 cardsLand
31 cardsMONEY CARDS·74 CARDS·$675.68
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Creature
25 cardsEnchantment
8 cardsArtifact
2 cardsSorcery
5 cardsInstant
12 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Sanctum Weaver + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- Sanctum Weaver + Freed from the Real: early arguably two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion: early arguably two-card combo, with no mana to spend
- and 12 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 15
- Sanctum Weaver + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanctum Weaver + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Sage of the Maze + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Sage of the Maze + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Kami of Whispered Hopes + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kami of Whispered Hopes + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
- Badgermole Cub + Pemmin's Aura — Bracket 3, two-card combo, for six mana or less
- Badgermole Cub + Freed from the Real — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature33
Human7
Druid6
Elf5
Advisor2
Angel2
Cat2
God2
Phyrexian2
Soldier2
Spirit2
Wizard2
Artificer1
Badger1
Bird1
Boar1
Citizen1
Cleric1
Construct1
Drake1
Dryad1
Dwarf1
Elemental1
Elk1
Faerie1
Glimmer1
Golem1
Mole1
Ouphe1
Rabbit1
Treefolk1
Warrior1
Party4
Land31
Nonbasic28
Basic3
Forest6
Island5
Plains5
Town1
Instant19
Lesson1
Enchantment15
Aura2
God2
Class1
Dryad1
Elk1
Glimmer1
Human1
Phyrexian1
Sorcery6
Artifact4
Construct1
Golem1
Phyrexian1
Legends16
Historic19
LAND PROBABILITY
31 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.2%
TURN 552.4%
TURN 674.8%
TURN 788.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · two-card combo, for six mana or lessInfinite green mana
Bracket 3 · two-card combo, for six mana or lessInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures