MetaMox
COMMANDER · DECK

King Kenny

Bracket 4 · Optimized
@TJTheTankie · 2026-02-07
DECK $
$7,226.51
MYTHIC
8
RARE
63
UNCOMMON
20
COMMON
9
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

28 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

7 cards

Sorcery

4 cards

Instant

15 cards

Land

35 cards
NAMECOSTPRICE
MONEY CARDS·77 CARDS·$5,774.78
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Creature

20 cards

Enchantment

9 cards

Artifact

6 cards

Sorcery

2 cards

Instant

11 cards

Land

29 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Bloom Tender + Pemmin's Aura: early arguably two-card combo, with no mana to spend
  • Bloom Tender + Freed from the Real: early arguably two-card combo, with no mana to spend
  • Faeburrow Elder + Pemmin's Aura: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
CURVE
00121232183642536+
COLOR
W: 27 pipsU: 30 pipsB: 4 pipsR: 3 pipsG: 19 pipsC: 82 pips
TYPES
Land35
Nonbasic32
Basic3
Forest5
Island5
Plains5
Mountain4
Swamp4
Gate1
Creature29
Human6
Druid3
Wizard3
Elf2
Jellyfish2
Rabbit2
Rogue2
Spirit2
Advisor1
Artificer1
Bird1
Citizen1
Doctor1
Dwarf1
Elemental1
Faerie1
Fish1
Fox1
Frog1
Leviathan1
Lord1
Merfolk1
Mutant1
Noble1
Rhino1
Robot1
Scout1
Shaman1
Snake1
Soldier1
Sphinx1
Time1
Treefolk1
Turtle1
Outlaws2
Party5
Instant15
Enchantment11
Aura2
Turtle1
Artifact9
Book1
Equipment1
Human1
Robot1
Soldier1
Sorcery5
Legends16
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite colored manaNear-infinite colorless manaNear-infinite Treasure tokens
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite colored manaNear-infinite colorless manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite colored manaNear-infinite colorless manaNear-infinite Treasure tokens
Group
Color
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