COMMANDER · DECK
#703: Adventure Time
@Myrkul'sMind · 2026-02-22
DECK $
$47.02
MYTHIC
2
RARE
25
UNCOMMON
33
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
34 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
4 cardsInstant
4 cardsLand
22 cardsMONEY CARDS·8 CARDS·$15.18
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Creature
4 cardsEnchantment
1 cardsArtifact
2 cardsLand
1 cardsCURVE
COLOR
TYPES
Creature35
Adventure24
Human10
Faerie7
Dragon5
Wizard5
Giant4
Peasant3
Cleric2
Druid2
Snake2
Advisor1
Bear1
Berserker1
Bird1
Cat1
Detective1
Elf1
Hippogriff1
Horror1
Noble1
Otter1
Plant1
Rogue1
Scorpion1
Scout1
Serpent1
Spirit1
Warrior1
Whale1
Wurm1
Outlaws1
Party9
Land34
Nonbasic19
Basic15
Plains7
Forest6
Island6
Adventure2
Town2
Sorcery19
Adventure15
Giant3
Human3
Town2
Berserker1
Detective1
Dragon1
Druid1
Elf1
Equipment1
Faerie1
Horror1
Noble1
Otter1
Plant1
Scorpion1
Scout1
Warrior1
Wizard1
Wurm1
Instant16
Adventure12
Dragon4
Human3
Faerie2
Peasant2
Snake2
Cleric1
Hippogriff1
Serpent1
Whale1
Artifact12
Equipment3
Adventure1
Enchantment11
Aura4
Case1
Legends5
Historic17
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE