COMMANDER · DECK
malcolm e vial cedh
@iTeZShark · 2026-03-04
DECK $
$5,925.59
MYTHIC
17
RARE
57
UNCOMMON
17
COMMON
9
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
12 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
14 cardsInstant
33 cardsLand
20 cardsMONEY CARDS·93 CARDS·$4,738.30
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Creature
12 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
13 cardsInstant
33 cardsLand
18 cardsCURVE
COLOR
TYPES
Instant33
Arcane1
Trap1
Land20
Nonbasic20
Mountain4
Island3
Swamp3
Saga1
Urza's1
Artifact16
God1
Creature14
Human3
Pirate3
Goblin2
Wizard2
Ape1
Archer1
Bard1
Berserker1
Bird1
God1
Merfolk1
Minotaur1
Monkey1
Orc1
Otter1
Rogue1
Scout1
Siren1
Sorcerer1
Spirit1
Warrior1
Outlaws4
Party4
Sorcery14
Enchantment5
Saga1
Urza's1
Legends9
Historic22
LAND PROBABILITY
20 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 443.1%
TURN 576.7%
TURN 692.4%
TURN 797.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Exile your libraryWin the game
Win the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Near-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Infinite self-millNear-infinite storm count