COMMANDER · DECK
Journey's End (Second Draft)
@Kolyat · 2026-03-13
DECK $
$124.34
MYTHIC
4
RARE
21
UNCOMMON
12
COMMON
63
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
10 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
3 cardsInstant
35 cardsLand
21 cardsMONEY CARDS·24 CARDS·$84.30
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Creature
4 cardsArtifact
7 cardsSorcery
1 cardsInstant
8 cardsLand
4 cardsCURVE
COLOR
TYPES
Land39
Nonbasic18
Basic21
Swamp9
Island8
Mountain8
Gate2
Instant36
Lesson3
Artifact12
Equipment4
Robot2
Scout1
Wall1
Creature11
Human5
Performer2
Robot2
Ally1
Cat1
Dragon1
Efreet1
Glimmer1
Monk1
Noble1
Rogue1
Scout1
Wall1
Wizard1
Outlaws1
Party2
Enchantment4
Aura3
Cat1
Glimmer1
Sorcery3
Legends5
Historic17
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Infinite copies of one instant or sorceryInfinite magecraft triggers
ADDITIONAL REQUIREMENTS
Instant or Sorcery that untaps a Creature