COMMANDER · DECK
Test
@Froofless · 2026-04-04
DECK $
$623.07
MYTHIC
9
RARE
53
UNCOMMON
23
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
15 cardsEnchantment
14 cardsArtifact
15 cardsSorcery
6 cardsInstant
13 cardsLand
20 cardsMONEY CARDS·53 CARDS·$486.26
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Planeswalker
4 cardsCreature
10 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
3 cardsInstant
9 cardsLand
8 cardsCURVE
COLOR
TYPES
Land32
Nonbasic18
Basic14
Island11
Plains9
Creature16
Human7
Wizard4
Soldier3
Cleric2
God2
Zombie2
Angel1
Bird1
Cat1
Eldrazi1
Elephant1
Hippogriff1
Knight1
Spirit1
Party6
Artifact15
Enchantment14
Saga1
Instant13
Sorcery6
Planeswalker4
Narset2
Karn1
Teferi1
Legends11
Historic27
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Win the game
Counter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Exile all spells opponents cast from their handsLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
LockExile all spells opponents cast from their hands
Win the game
Opponents can't cast instants or sorceriesLock
Win the game
Each opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Mass Land DenialPlayers skip their untap stepsLock