metamox
COMMANDER · DECK

You Play A Game of Magic: The Gathering

@baubajuice · 2026-05-05
Riku of Many Paths
ONLY 99 CARDS
DECK $
$499.01
MYTHIC
16
RARE
84
UNCOMMON
72
COMMON
107
COMMAND1 CARD

Creature

1 cards
MAIN98 CARDS

Creature

21 cards

Enchantment

2 cards

Artifact

4 cards

Sorcery

13 cards

Instant

21 cards

Land

10 cards
SIDEBOARD89 CARDS

Creature

17 cards

Enchantment

5 cards

Artifact

5 cards

Sorcery

18 cards

Instant

27 cards

Land

17 cards
MAYBE91 CARDS

Planeswalker

2 cards

Creature

38 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

4 cards

Sorcery

14 cards

Instant

16 cards

Land

7 cards
MONEY CARDS·62 CARDS·$355.74
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

14 cards

Enchantment

7 cards

Artifact

10 cards

Sorcery

8 cards

Instant

15 cards

Land

7 cards
CURVE
0091821431648566+
COLOR
U: 24 pipsR: 24 pipsG: 27 pipsC: 136 pips
TYPES
Land37
Nonbasic7
Basic30
Forest11
Mountain11
Island10
Creature22
Dragon4
Elf4
Bard3
Human3
Wizard3
Barbarian2
Giant2
Noble2
Orc2
Ranger2
Rogue2
Bird1
Demon1
Dinosaur1
Dwarf1
Elemental1
Insect1
Monk1
Shaman1
Snake1
Sorcerer1
Tiefling1
Warrior1
Outlaws2
Party6
Instant21
Sorcery13
Artifact4
Book2
Enchantment2
Aura1
Legends4
Historic8
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite damageInfinite storm countInfinite magecraft triggersInfinite draw triggers for any number of playersInfinite looting for any number of playersInfinite self-discard triggers for any number of players
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Group
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