MetaMox
COMMANDER · DECK

PAKAL AND GOBLINS

Bracket 3 · Upgraded
@johny_bones · 2025-02-20
DECK $
$816.09
MYTHIC
14
RARE
68
UNCOMMON
42
COMMON
48
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

25 cards

Enchantment

13 cards

Artifact

12 cards

Sorcery

9 cards

Instant

9 cards

Land

13 cards
MAYBE48 CARDS

Planeswalker

2 cards

Creature

19 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

4 cards

Instant

2 cards

Land

3 cards
MONEY CARDS·80 CARDS·$629.34
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Planeswalker

4 cards

Creature

24 cards

Enchantment

16 cards

Artifact

20 cards

Sorcery

6 cards

Instant

6 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Port Razer + Mirage Phalanx: early arguably two-card combo, with no mana to spend
  • Combat Celebrant + Mirage Phalanx: early arguably two-card combo, with no mana to spend
  • Port Razer + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
00191232213441506+
COLOR
W: 33 pipsR: 35 pipsC: 81 pips
TYPES
Land31
Nonbasic11
Basic20
Mountain10
Plains10
Desert1
Creature26
Human11
Cleric4
Soldier4
Artificer3
Dog2
Glimmer2
Rogue2
Warrior2
Advisor1
Citizen1
Demigod1
Devil1
Drix1
Goblin1
God1
Golem1
Halfling1
Lizard1
Peasant1
Rabbit1
Robot1
Sheep1
Toy1
Vampire1
Outlaws2
Party8
Enchantment17
Background2
Class2
Glimmer2
Demigod1
Dog1
God1
Sheep1
Artifact16
Equipment8
Golem1
Human1
Robot1
Soldier1
Toy1
Instant9
Trap1
Sorcery9
Legends12
Historic22
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Infinite creature ETBInfinite creature LTBInfinite +1/+1 counters on most creatures you controlInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite ETBInfinite LTBInfinite untap of modified creatures you controlPut all basic lands from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite combat phasesInfinite red manaInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite creature tokens with hasteInfinite commander casts
Infinite colored manaInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite colored manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite ETBInfinite LTBInfinite combat damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite LTBInfinite ETBInfinite combat phasesNear-infinite landfall triggersInfinite combat damagePut all basic lands from your library onto the battlefield
Infinite ETBInfinite LTBInfinite combat damageInfinite combat phasesNear-infinite landfall triggersPut all basic lands from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite untap of modified creatures you control
Group
Color
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