COMMANDER · DECK
HEAVENS ABOVE Hell Beneath
Bracket 4 · Optimized@bigbentheo · 2026-05-13
DECK $
$4,007.58
MYTHIC
28
RARE
63
UNCOMMON
20
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
29 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
5 cardsInstant
12 cardsLand
29 cardsSIDEBOARD26 CARDS
Creature
6 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
5 cardsInstant
5 cardsLand
2 cardsMONEY CARDS·94 CARDS·$3,197.55
Sign in to save your threshold.
Creature
28 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
6 cardsInstant
14 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land32
Nonbasic26
Basic6
Mountain8
Plains8
Swamp8
Creature30
Demon11
Angel8
Dragon7
Cleric3
Elder3
Human3
Kor1
Soldier1
Vampire1
Wizard1
Party4
Artifact17
Equipment4
Dragon1
Human1
Soldier1
Instant12
Enchantment6
Sorcery5
Lesson1
Legends17
Historic32
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game