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COMMANDER · DECK

Kaalia no salt

Bracket 4 · Optimized
@Tekdop · 2025-08-11
Kaalia of the Vast
DECK $
$4,412.80
MYTHIC
62
RARE
136
UNCOMMON
30
COMMON
17
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

10 cards

Sorcery

8 cards

Instant

10 cards

Land

37 cards
NAMECOSTPRICE
MAYBE147 CARDS

Creature

53 cards
NAMECOSTPRICE

Enchantment

17 cards

Artifact

16 cards

Sorcery

14 cards

Instant

22 cards

Battle

1 cards

Land

24 cards
MONEY CARDS·213 CARDS·$3,517.25
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Planeswalker

1 cards

Creature

70 cards
NAMECOSTPRICE

Enchantment

21 cards

Artifact

22 cards

Sorcery

17 cards

Instant

27 cards

Land

55 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00811921232415206+
COLOR
W: 36 pipsB: 35 pipsR: 22 pipsC: 145 pips
TYPES
Land37
Nonbasic34
Basic3
Mountain6
Plains6
Swamp6
Creature28
Dragon8
Demon7
Angel6
Human6
Cleric4
Elder4
Berserker1
Knight1
Monk1
Saga1
Samurai1
Spirit1
Vampire1
Party4
Artifact12
Equipment4
Angel1
Dragon1
Instant11
Sorcery8
Enchantment7
Aura1
Dragon1
Saga1
Planeswalker1
Dihada1
Legends14
Historic27
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Group
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