COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
19 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
12 cardsInstant
4 cardsLand
50 cardsMONEY CARDS·61 CARDS·$682.45
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Planeswalker
1 cardsCreature
11 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
7 cardsInstant
3 cardsLand
29 cardsCURVE
COLOR
TYPES
Land50
Nonbasic50
Forest8
Mountain8
Swamp7
Plains6
Island5
Creature20
Elf3
Human3
Avatar2
Druid2
Elemental2
Merfolk2
Shaman2
Snake2
Wizard2
Ally1
Angel1
Centaur1
Cleric1
Crab1
Frog1
Giant1
Horror1
Hydra1
Knight1
Monk1
Vedalken1
Party3
Sorcery12
Enchantment8
Centaur1
Artifact5
Instant4
Planeswalker2
Nissa1
Windgrace1
Legends16
Historic21
LAND PROBABILITY
50 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 45.3%
TURN 516.7%
TURN 631.8%
TURN 747.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Infinite self-millNear-infinite damageNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock