COMMANDER · DECK
Zur Life Loss
2019-04-01
BANNED: 1 CARD
DECK $
$1,904.87
MYTHIC
14
RARE
65
UNCOMMON
8
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
12 cardsEnchantment
21 cardsArtifact
12 cardsSorcery
9 cardsInstant
7 cardsLand
29 cardsMONEY CARDS·73 CARDS·$1,517.90
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Planeswalker
1 cardsCreature
10 cardsEnchantment
19 cardsArtifact
10 cardsSorcery
8 cardsInstant
7 cardsLand
18 cardsCURVE
COLOR
TYPES
Land37
Nonbasic26
Basic11
Island12
Plains9
Swamp8
Enchantment24
Aura2
God1
Human1
Soldier1
Artifact13
Angel1
Equipment1
Creature13
Human5
Angel2
Cleric2
Wizard2
Giant1
God1
Horror1
Knight1
Minion1
Phyrexian1
Plant1
Soldier1
Vampire1
Wall1
Party4
Sorcery9
Instant7
Planeswalker1
Gideon1
Legends8
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS24 COMBOS
Counter all spells opponents castLock
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Prevent all damage that would be dealt to youLock
You are unable to lose the game due to damage or lifelossLock
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game
You can't lose the game due to having 0 or less lifeLock