COMMANDER · DECK
What's Lifepoints?
2019-04-12
DECK $
$1,795.81
MYTHIC
10
RARE
58
UNCOMMON
19
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
6 cardsEnchantment
18 cardsArtifact
9 cardsSorcery
12 cardsInstant
17 cardsLand
15 cardsSIDEBOARD20 CARDS
Creature
1 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
3 cardsInstant
4 cardsLand
4 cardsMAYBE1 CARD
Artifact
1 cardsMONEY CARDS·70 CARDS·$1,425.51
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Planeswalker
2 cardsCreature
6 cardsEnchantment
17 cardsArtifact
8 cardsSorcery
9 cardsInstant
16 cardsLand
12 cardsCURVE
COLOR
TYPES
Land35
Nonbasic13
Basic22
Plains12
Swamp12
Gate1
Enchantment18
Instant17
Sorcery12
Artifact10
Angel1
Creature7
Angel5
Human2
Cleric1
Phyrexian1
Wizard1
Party2
Planeswalker2
Gideon1
Liliana1
Legends6
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS23 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Target opponent loses the game
Prevent all damage that would be dealt to youLock
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite lifeloss
Target player loses the game on each of your turns
Target opponent loses the game
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game
Target opponent loses the game
You can't lose the game due to having 0 or less lifeLock