metamox
COMMANDER · DECK

What's Lifepoints?

2019-04-12
Selenia, Dark Angel
DECK $
$1,795.81
MYTHIC
10
RARE
58
UNCOMMON
19
COMMON
33
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

6 cards

Enchantment

18 cards

Artifact

9 cards

Sorcery

12 cards

Instant

17 cards

Land

15 cards
MAYBE1 CARD

Artifact

1 cards
MONEY CARDS·70 CARDS·$1,425.51
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Planeswalker

2 cards

Creature

6 cards

Enchantment

17 cards

Artifact

8 cards

Sorcery

9 cards

Instant

16 cards

Land

12 cards
CURVE
00819217310485126+
COLOR
W: 49 pipsB: 40 pipsC: 146 pips
TYPES
Land35
Nonbasic13
Basic22
Plains12
Swamp12
Gate1
Enchantment18
Instant17
Sorcery12
Artifact10
Angel1
Creature7
Angel5
Human2
Cleric1
Phyrexian1
Wizard1
Party2
Planeswalker2
Gideon1
Liliana1
Legends6
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS23 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Target opponent loses the game
Prevent all damage that would be dealt to youLock
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite lifeloss
Target player loses the game on each of your turns
Target opponent loses the game
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target opponent loses the game
You can't lose the game due to having 0 or less lifeLock
Group
Color
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