COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
14 cardsEnchantment
14 cardsArtifact
12 cardsSorcery
11 cardsInstant
11 cardsLand
8 cardsMAYBE86 CARDS
Planeswalker
3 cardsCreature
13 cardsEnchantment
16 cardsArtifact
17 cardsSorcery
15 cardsInstant
19 cardsLand
3 cardsMONEY CARDS·106 CARDS·$668.30
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Planeswalker
2 cardsCreature
21 cardsEnchantment
27 cardsArtifact
17 cardsSorcery
20 cardsInstant
17 cardsLand
2 cardsCURVE
COLOR
TYPES
Land36
Nonbasic5
Basic31
Island13
Swamp10
Mountain8
Creature15
Wizard5
Dragon2
Horror2
Human2
Zombie2
Demon1
God1
Hag1
Illusion1
Phyrexian1
Rogue1
Shaman1
Specter1
Vampire1
Vedalken1
Outlaws1
Party6
Enchantment15
Aura3
Hag1
Artifact13
Equipment1
Horror1
Phyrexian1
Instant11
Sorcery11
Planeswalker1
Narset1
Legends5
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite card drawNear-infinite damage
Infinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite card drawInfinite draw triggersNear-infinite damage
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Each opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Opponents put all cards in hand on the bottom of their library on each of their draw stepsLock