COMMANDER · DECK
Kermit Druid
2019-05-10
DECK $
$2,246.30
MYTHIC
10
RARE
42
UNCOMMON
17
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
28 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
12 cardsInstant
10 cardsLand
29 cardsMONEY CARDS·55 CARDS·$1,782.53
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Planeswalker
1 cardsCreature
21 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
5 cardsInstant
6 cardsLand
14 cardsCURVE
COLOR
TYPES
Land40
Nonbasic28
Basic12
Forest8
Swamp7
Desert2
Dryad1
Creature29
Shaman7
Elf5
Snake4
Elemental3
Human3
Zombie3
Centaur2
Avatar1
Beast1
Bird1
Cleric1
Demon1
Dinosaur1
Druid1
Dryad1
Eldrazi1
Forest1
Frog1
Horror1
Imp1
Merfolk1
Monk1
Plant1
Satyr1
Skeleton1
Treefolk1
Troll1
Wizard1
Party2
Sorcery12
Instant10
Enchantment6
Centaur1
Artifact4
Equipment1
Planeswalker1
Nissa1
Legends9
Historic13
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock