COMMANDER · DECK
Nekusar's Wheel House
2019-05-25
ONLY 98 CARDS
DECK $
$2,611.25
MYTHIC
7
RARE
63
UNCOMMON
21
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN97 CARDS
Creature
10 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
17 cardsInstant
15 cardsLand
32 cardsMAYBE14 CARDS
Enchantment
2 cardsArtifact
4 cardsSorcery
2 cardsInstant
2 cardsLand
4 cardsMONEY CARDS·101 CARDS·$2,085.83
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Creature
9 cardsEnchantment
7 cardsArtifact
16 cardsSorcery
19 cardsInstant
17 cardsLand
33 cardsCURVE
COLOR
TYPES
Land35
Nonbasic29
Basic6
Island6
Swamp6
Mountain5
Sorcery17
Instant15
Artifact14
Construct1
Phyrexian1
Creature11
Human3
Phyrexian3
Wizard3
Zombie2
Assassin1
Construct1
Dauthi1
Hag1
Horror1
Praetor1
Rogue1
Tyranid1
Vedalken1
Outlaws2
Party4
Enchantment8
Hag1
Legends4
Historic18
LAND PROBABILITY
35 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.6%
TURN 541.3%
TURN 663.9%
TURN 779.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Target opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Infinite self-millNear-infinite storm count
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent