COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
11 cardsInstant
15 cardsLand
28 cardsMONEY CARDS·50 CARDS·$477.44
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Creature
17 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
4 cardsInstant
10 cardsLand
12 cardsCURVE
COLOR
TYPES
Land39
Nonbasic26
Basic13
Forest8
Swamp7
Creature26
Elf8
Shaman5
Druid3
Human3
Imp2
Snake2
Warrior2
Centaur1
Cleric1
Demon1
Dog1
Eldrazi1
Frog1
Horror1
Insect1
Merfolk1
Ooze1
Ouphe1
Phyrexian1
Plant1
Skeleton1
Spirit1
Troll1
Wall1
Wizard1
Zombie1
Party4
Instant15
Sorcery11
Arcane1
Artifact5
Equipment1
Enchantment5
Aura1
Centaur1
Legends4
Historic9
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers