COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
12 cardsInstant
18 cardsLand
24 cardsMONEY CARDS·60 CARDS·$1,059.62
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Creature
13 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
8 cardsInstant
15 cardsLand
15 cardsCURVE
COLOR
TYPES
Land37
Nonbasic23
Basic14
Forest11
Swamp6
Desert1
Dryad1
Creature22
Elf8
Druid5
Snake3
Imp2
Shaman2
Bird1
Cleric1
Dog1
Dryad1
Eldrazi1
Forest1
Frog1
Horror1
Human1
Ouphe1
Phyrexian1
Plant1
Skeleton1
Spirit1
Troll1
Wall1
Wizard1
Zombie1
Party2
Instant18
Sorcery12
Enchantment7
Aura2
Artifact5
Legends2
Historic7
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers