COMMANDER · DECK
Theory in Practice
2019-06-07
BANNED: 2 CARDS
DECK $
$4,063.68
MYTHIC
8
RARE
62
UNCOMMON
15
COMMON
16
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
4 cardsCreature
13 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
9 cardsInstant
25 cardsLand
33 cardsMAYBE6 CARDS
Creature
1 cardsEnchantment
1 cardsSorcery
1 cardsInstant
2 cardsLand
1 cardsMONEY CARDS·88 CARDS·$3,247.08
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Planeswalker
3 cardsCreature
12 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
7 cardsInstant
26 cardsLand
25 cardsCURVE
COLOR
TYPES
Land33
Nonbasic30
Basic3
Forest6
Island6
Swamp6
Plains3
Instant25
Creature15
Human6
Druid5
Elf5
Wizard4
Bird2
Cleric1
Merfolk1
Monk1
Rogue1
Shaman1
Spirit1
Outlaws1
Party6
Artifact10
Sorcery9
Enchantment4
Planeswalker4
Ashiok1
Jace1
Karn1
Narset1
Legends8
Historic17
LAND PROBABILITY
33 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.5%
TURN 669.2%
TURN 784.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Win the game
Infinite card drawWin the game
Exile your libraryWin the game
Exile your libraryWin the game
Win the game
Win the game