COMMANDER · DECK
You Gotta Keep 'Em Tezzerated!
2019-06-10
DECK $
$1,156.42
MYTHIC
22
RARE
59
UNCOMMON
8
COMMON
11
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
14 cardsCreature
18 cardsEnchantment
3 cardsArtifact
12 cardsSorcery
4 cardsInstant
8 cardsLand
39 cardsMONEY CARDS·71 CARDS·$916.79
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Planeswalker
10 cardsCreature
10 cardsEnchantment
2 cardsArtifact
8 cardsSorcery
2 cardsInstant
7 cardsLand
32 cardsCURVE
COLOR
TYPES
Land39
Nonbasic36
Basic3
Mountain5
Swamp5
Island4
Plains3
Artifact31
Golem4
Equipment3
Phyrexian3
Construct2
Human2
Myr2
Artificer1
Beast1
Bird1
Sphinx1
Wurm1
Creature20
Human5
Artificer4
Golem4
Phyrexian3
Construct2
Myr2
Ally1
Beast1
Bird1
Dragon1
Goblin1
Kor1
Soldier1
Sphinx1
Wizard1
Wurm1
Party1
Planeswalker14
Tezzeret5
Karn3
Daretti2
Ugin2
Dack1
Saheeli1
Instant8
Enchantment4
Saga1
Sorcery4
Legends24
Historic51
LAND PROBABILITY
39 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.8%
TURN 533.9%
TURN 655.4%
TURN 772.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Activated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Gain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep