COMMANDER · DECK
scape shift
@Shadow1799 · 2026-05-12
DECK $
$7,152.46
MYTHIC
13
RARE
49
UNCOMMON
21
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
26 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
14 cardsInstant
7 cardsLand
30 cardsMONEY CARDS·78 CARDS·$5,715.08
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Planeswalker
2 cardsCreature
20 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
8 cardsInstant
5 cardsLand
26 cardsCURVE
COLOR
TYPES
Land32
Nonbasic27
Basic5
Forest7
Island7
Mountain6
Saga1
Urza's1
Creature27
Human8
Wizard4
Elf3
Beast2
Incarnation2
Scout2
Shaman2
Snake2
Spirit2
Advisor1
Ape1
Bear1
Cleric1
Construct1
Druid1
Dryad1
Elder1
Elemental1
Faerie1
Frog1
Giant1
God1
Insect1
Knight1
Monk1
Noble1
Nymph1
Phyrexian1
Warrior1
Party6
Artifact14
Construct1
God1
Sorcery14
Enchantment8
Dryad1
Nymph1
Saga1
Urza's1
Instant7
Planeswalker2
Jace1
Wrenn1
Legends16
Historic28
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite self-millNear-infinite storm count
Near-infinite lootingNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite self-millNear-infinite storm countNear-infinite surveilNear-infinite draw triggers