COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
18 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
17 cardsInstant
9 cardsLand
31 cardsMAYBE6 CARDS
Creature
1 cardsEnchantment
1 cardsSorcery
1 cardsInstant
1 cardsLand
2 cardsMONEY CARDS·52 CARDS·$532.93
Sign in to save your threshold.
Creature
15 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
8 cardsInstant
6 cardsLand
14 cardsCURVE
COLOR
TYPES
Land46
Nonbasic27
Basic19
Forest15
Swamp6
Desert2
Creature19
Shaman5
Human4
Elf3
Snake3
Elemental2
Warrior2
Wizard2
Beast1
Cleric1
Dinosaur1
Frog1
Horror1
Incarnation1
Merfolk1
Monk1
Skeleton1
Troll1
Vampire1
Party5
Sorcery17
Arcane1
Instant9
Artifact5
Equipment2
Enchantment4
Legends5
Historic10
LAND PROBABILITY
46 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.6%
TURN 522.4%
TURN 640.3%
TURN 757.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock